Entmod Scrap Book
This is a repository for various entmod commands for reference.
Commands used in EntMod
Usage | Description/Format/Example |
---|---|
weapon_entmover | Draws the entmover weapon that gives you a more precise, and in some cases, easier method of moving entities. |
entmod_keys | Lists the keys and values assigned to the entity being looked at. |
entmod_lookingat | Gives information about the entity being looked at. |
entmod_worldcopy <angle x> <angle y> <angle z> <origin x> <origin y> <origin z> <angle movement x> <anglemovement y> <anglemovement y> | Copies the map world model. |
entmod_create <entity> [override precache warning (use 1)] | Creates an entity of a certain type in front of you. |
entmod_noclip <1/0 on/off> | Gives yourself noclip. |
entmod_quickmake <entity> | Makes an entity of a certain type at your location |
entmod_spawn <entity> <offset x> <offset y> <offset z> | Makes an entity of a certain type at your location off set by a certain amount |
entmod_spawn2 <entity> <x> <y> <z> | Makes an entity at a certain location |
entmod_spawnmodel <model> [velocity x] [velocity y] [velocity z] | Use with caution! Creates a model at your location. |
entmod_addpack <team> <respawn time> | TFC only. Adds a pack with specified team and respawn time at your current location. Use team 0 for all teams. Team numbers: 1 blue, 2 red, 3 yellow, 4 green |
e_search | Searches for entities within 100 cells of your location. |
entmod_keyvalue <key> <value> | Sets a key/value pair on the entity you're looking at. |
e_telestart <name> | Creates a teleporter entrance that leads to the exit with the matching name. |
e_teleend <name> | Creates a teleporter exit that comes from the entrance with a matching name. |
e_teledelete <name> | Deletes the teleporter entrances and exit with the name specified |
t_select <name> | Starts the train creation process with the specified train name |
t_start | Starts laying the path after selecting the train ent |
t_end <speed> | Ends the path laying process and creates the train entity with the speed specified |
t_go | Sets the train just created in motion. |
e_use | Makes the entity you're looking at perform the default task (such as making a door open) |
e_god <1/0 on/off> | Gives or removes godmode on the entity being looked at |
e_render <mode> [amt] [fx] [r] [g] [b] | Modes: 0: Normal 1: TransColor (makes an entity the color specified in r g b) 2: TransTexture (amt sets the transparent on the entity 0 is invisible 255 is fully opaque and any number in between can be used) 3: Glow (makes a non-brush entity glow the color in R g b) 4: TransAlpha (makes blue parts of the texture on the entity transparent) 5: TransAdd (Gives the entity a brighter transparent effect) FX: 0: None 1: Pulse Slow 2: Pulse Fast 3: Pulse Slow Wide 4: Pulse Fast Wide 5: Fade Slow 6: Fade Fast 7: Solid Slow 8: Solid Fast 9: Strobe Slow 10: Strobe Fast 11: Strobe Faster 12: Flicker Slow 13: Flicker Fast 14: No Dissipation 15: Distort 16: Hologram 17: Dead Player (not recommended) 18: Explode (sprites) 19: Glow Shell 20: Clamp Min Scale (sprites) |
e_drop | Drops an entity to the ground |
e_rotate <x> [y] [z] | Rotates an entity on the x, y, or z axis the specified amount of degrees |
e_rotate_x | Rotates an entity on the x axis 15 degrees |
e_rotate_y | Rotates an entity on the y axis 15 degrees |
e_rotate_z | Rotates an entity on the z axis 15 degrees |
e_add <parameters> | Adds an entity with specified keys and values. Format: e_add classname:key:value:key:value |
e_kill [entity] [range] | Kills the entity being looked at. Optionally, you can specify an entity type and a range to kill. |
e_classname <classname> | Sets the classname of the entity being looked at. Useful to turn doors into walls so that they won't move. Example: e_classname func_wall |
grabtype <entity> [range] | Grabs a certain entity at a specified range (default 250). Useful for grabbing a sprite or func_illusionary. |
stopgrab | Used to stop moving an entity grabbed with grabtype. |
showx | Creates a temporary line in the x direction |
showy | Creates a temporary line in the y direction |
showz | Creates a temporary line in the z direction |
e_stack <amount> <offset x> <offset y> <offset z> | Creates a certain amount of entities each offseted from the last the specified amount. |
+grabent | Starts moving an entity. The entity follows you while you have a key bound to this held down. It is best if this command is bound to a key. |
-grabent | Lets go of the entity being grabbed. If you bind +grabent to a key, this is automatically ran when you let go of the key. |
+copyent | Copies an entity that follows you like +grabent. It is best if this command is bound to a key. |
-copyent | Lets go of the entitiy being copied. If you bind +copyent to a key, this is automatically ran when you let go of the key. |
mm_grab | Selects an entity to be mass moved |
mm_start | Starts the mass move process once all entities have been grabbed. |
mm_end | Drops all entites being mass moved. Also used for entities that are green and follow you when loaded. |
e_show <classname> | Puts a green plus sign and visible bounding boxes at the location of every entity of the specified type. |
es_start <name> | Starts the entity saving process with the name specified. |
es_grab | Adds the entity to the save list |
es_graball <classname> | Grabs all entities of the specified type |
es_ungrab | Removes the last entity added from the save list. |
es_save <follow 0/1> | Saves all entities grabbed. If follow is set to 1 then the entity save will follow you when loaded. If it's zero it will load in the exact spot it was saved in. |
es_list | Lists all entity saves for the current map. (Not available on Linux versions of Ent Mod) |
es_listall | Lists all entity saves on the server. (Not available on Linux versions of Ent Mod) |
es_load <name> | Loads the specified entity save. Saves can only be loaded on the map they were saved on. |
e_undo | Undoes a grab or delete action. |
page revision: 7, last edited: 22 Aug 2008 00:06